Given-When-Then is an efficient method to document testable, use-centric descriptions of expected system behavior. With functionality as its cynosure, GWT does not prescribe how to denote design, capture context, or log logic. The
A method to record system behavior, Given-When-Then is pseudocode that fuses precision with behavior. A few rules will help keep things in order.
There is no shortage of literature on Sprint Goals. Despite it, their utility is often lost by misunderstanding millennia spanning paradox’s in position.
Urgent matters are transitory. Important ones are lasting. By contrasting the two, it's possible to identify what is worth doing now.
Unexpected results from invisible reckoners are problems. Screens and other facsimiles appear to offer control. Exerting our will at devices, we turn knobs to summon volume, flip switches to silence warnings, mash buttons to receive soda.